There is always room for improvement in everything we do. That doesn't change the fact the producers on Rust chose not to spend the $1000/day it takes to hire a qualified armorer. That only covers pay, add in 35% fringe plus housing, per diem, travel pay and idle pay for the days off. The costs add up to bring in a pro but, you get what you pay for! They made a conscience decision to skimp on safety, this is the result. The protocols are in place and work when followed.
Exactly!
That's actually what the qualified people do, every take!