For the last year, I've been designing a cantilever suspension system for my rig. After a ton of research, conversations with pros, and a lot of tinkering in Solidworks, I had most of the details design out, but after seeing the Reulsport vehicle from the Sway Bar Tech thread a couple days ago, my brain has been really captivated by the concept. So I quickly modeled up a different design shown here.
It's like an upside down mezzanine arm, with the coilover mounted upside-down, mounted to the axle instead of the frame. Running with this idea I drew up some things in Solidworks and came up with some pretty consistent motion ratios throughout the travel (min 0.50 and max 0.52), producing ~14.5" of travel from a 2.5x8 coilover. Loading wise, I ran a static simulation on the arm at full bump, made from 1/4" plates it has a factor of safety of 3.5, and it all packages really nicely in the wheel well. My question is, is there any reason why this conecpt couldn't work? Minus the Reulsport vehicle, I've never seen a cantilever / mezzanine style suspension with the coilover mounted to the axle instead of the frame.
The Reulsport Vehicle:
My Design, Ride Height:
Full Droop:
Full Bump:
Full Articulation:
Animation:
It's like an upside down mezzanine arm, with the coilover mounted upside-down, mounted to the axle instead of the frame. Running with this idea I drew up some things in Solidworks and came up with some pretty consistent motion ratios throughout the travel (min 0.50 and max 0.52), producing ~14.5" of travel from a 2.5x8 coilover. Loading wise, I ran a static simulation on the arm at full bump, made from 1/4" plates it has a factor of safety of 3.5, and it all packages really nicely in the wheel well. My question is, is there any reason why this conecpt couldn't work? Minus the Reulsport vehicle, I've never seen a cantilever / mezzanine style suspension with the coilover mounted to the axle instead of the frame.
The Reulsport Vehicle:
My Design, Ride Height:
Full Droop:
Full Bump:
Full Articulation:
Animation:
Last edited: