Yes there are a few but as a whole they don't.
I agree, most don't.
I'm in for the discussion. It's been a long time since I've had time to properly digest a tech heavy forum post like this vs the average social media crap, so I'm just going to lurk until I can put my thoughts together a little more comprehensively.
One of the best downright tech threads just about grasping some of the dynamics of anti squat/anti dive was by ThinAirDesigns back at the old place years ago, I'll be excited to rehash those topics here. One of the biggest ah-hah lightbulb moments I had back then was the fact that your antis (Anti dive and Anti squat) are actually comprised of two significant geometries/forces that work together to create the effect you feel. Torque based anti squat, and thrust based anti squat. Thrust based anti squat is your wheel recession/kick/whatever term you want to describe the wheels front to rear motion through travel. An example of this would be in a rear axle, where the wheel moves rearward in compression, and forward in droop. As you accelerate, the fact that the tire is trying to drive forwards against the chassis causes it to force the suspension into droop, cancelling the squat from weight transfer to whatever degree (based on AS %). When it comes to torque based anti squat, it's the actual rotational force of the axle housing that causes the suspension to unwind under torque, even if the tire is moving perfectly vertically at that point in travel. The reality is 99.9% of the time you're working with a combination of the two which create your final AS number, but the proportion of which is which is rarely touched upon. But it directly impacts what I would call "compliance" of the suspension, how resistant it is to compression when you hit an object at speed, as that directly changes. The more your AS is based on thrust, the more compliant your suspension is to impacts at speed because the wheel regresses through compression. While AS that's primarily based on torque doesn't have that inherent compliance because the wheel is moving vertical.
The easiest way to see it on paper and your standard calculators, thrust based AS is when you have an extremely long IC. For example, if you have 100% AS but your IC is set near infinity, essentially your links are exactly parallel to your AS line so your wheel has a silly amount of front to rear movement through travel. Compared to torque based AS, where to acheive the same 100% you have an extremely short IC that rests on the AS line at the same height as the centerline of your axle. So you still have 100% AS, but your axle is moving directly up and down with no progression/regression (at that static point). Those are the two extremes of the example, but help me visualize the concept.
Good post AP and good to see you in this thread AP. Heck good to see all the usual techheads in this thread,
patooyee,
Weasel, and others, really makes this place feel like the old days.
Sorry for being an idiot, but what about that pic shows good cornering? I don't know what I'm looking for ...
How sharp the tires are turned, most of the U4 IFS cars don't turn very sharp. Though I gotta admit, that's not a great pic of that car turning.
Scherer's LCAs are using bushings on the inboard side.
Do you know what kind?
Last we talked, he was running an AlumiBronze type material with a few other tweaks. He has played with a few different materials over the years, so not sure what he is running now.
Running bushings instead of heims allows you to get the bottom pan higher up against the front diff.
Is there a rule of thumb for how high the front dif is mounted in an IFS car with a solid rear? IE, level with the rear dif? Higher?
As posted by others above, placement depends on where in the travel you want/need it to be.
Seems like, if it bottoms before the suspension, you've wasted useable suspension.
Yep, G-Outs are painful in any sport.
When did portals become popular? I assume you're talking about HMMWV portals since we're taking about IFS? Besides JHF where do you even find HMMWV portals these days?
Jesse is the one who has made Hummer portals so popular these days. Where to find boxes? Military surplus auctions and scrap yards. Watch eBay closely, craigslist, al the usual.
There is a desert racer, Brad Fallon, who built a IFS hummer portal'd race truck. Even ran it at KOH one year. Not sure where my hard drive with those pics are,
Isdtbower probably has some.
Don't know if Brad is still racing or not, I met him through Race Desert forum years ago and had a couple chats with him on hummer portals.
Just like on live axle suspension, portals do change a bunch of geometry in IFS too.
There is a new portal'd IFS being designed for KOH, still in design, so doubt it will be running KOH 2021, but you know how some of these builders are, design one day, full car built the next. Can't wait to see this one, it should be interesting.